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046: Opening the Door

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May 7, 2022 - 2 minutes read - 329 words

After a day, no other carriages holding rebellious lords came by so we gave up and headed for the Western fortress.

“In the end, I could only take out Baron Karee, my idiot father, and the pig.” Pat

The other three reassured me that taking out half of the traitorous nobles was a more than sufficient achievement for the time spent, I just wish they wouldn’t look so scared saying it.

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“Well, we got here before the Kingdom Army, but the gates are closed. How are we going to sneak in?” Pat

Unlike the previous makeshift fort, this fortress is properly walled off from the surroundings.

The fortress is fully defended, there are lookouts on the walls and the drawbridge is closed. Since the Kingdom Army should be arriving from the back side, that side is heavily guarded, but the front gate is only lightly guarded.

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I observe some merchants coming with last-minute supplies before the Kingdom Army can encircle the fort. This looks like a way inside.

I have my force hide a little ways away from the front gate where the road passes behind some trees. We’ll wait until we see a carriage coming.

I spy an Imperial Merchant carriage with one coachman and two escorts. There might be further people inside, but we have to risk it. We had to let some earlier carriages pass by because they were moving in groups of two or more, but this lone carriage is what we were waiting for.

“Finally, a lone carriage” Pat

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As carriages are only able to carry so many people and supplies, I can’t see it carrying more than 5 people, while I have 4 soldiers. This is doable.

“Go with the plan! Keep the merchant alive!” Pat

“I got it” Corporal Mirko

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“Hah!” Private Colton

“Uhh, me too?” Sergeant Josh

The Inspector General is unsure.

“You are also a soldier, please help with the plan.” Pat

“I understand, I’ll do my part.” Sergeant Josh

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